The Curtain is a campy, side-scrolling Metroidvania game, set in 1974 during the Cold War. You play as Vlad Vanhelski, a trans WWII veteran, on a top secret mission to probe American deep sea defences. Enroute to Alaska, a strange signal pings the radar on the border of contested waters, the crew unwittingly bringing onboard the sarcophagus of an immortal evil – an Elder Vampire, Countess Zsófia Báthory. Slaughtering, turning, and enthralling comrades indiscriminately, Vlad and a handful of allies, including the protective spirit of his Babushka, must fight to survive, and foil a dastardly plot the ancient vampire is hatching regarding the use of the onboard nuclear missiles…
Below you can read the full game pitch, designed as part of a narrative design course with Narrative Director Adam Miller. Enjoy ye mortal, but beware, lest your heart doth desire to play that which has not (yet) been made material!
Game Pitch, THE CURTAIN, Rhys Shurey