
October 2024
Game Master, Game Writer
A surreal, camp and aesthetically pleasing game with a few surprises along the way, the player engages by clicking through dialogue options to unlock new narrative pathways, aiming to navigate imaginary conversations with their loved ones. We made Bubbles in Gadot, using live-action footage as its primary assets, and royalty-free b-reel footage, sounds, and music to fill the gaps. All dialogue was completely improvised by the actors on the spot after some simple direction on our part. I’m very proud of what we managed to accomplish artistically, technically and narratively. We set out to deliver an ambitious idea; to create a complete, simple branching-narrative FMV game within 48-hours, and actually managed to achieve it under very tight time and resource constraints. You can play Bubbles in my Head for free on Mac and Windows PC by downloading it from GGJ’s archive.
PSA: as a first playable the code is not optimised, and the video files are large, so it may cause some models to run hot. If you encounter a bug such as a lengthy black screen, or wish to skip forward dialogue, press the enter key.
